![]() He'll be overwhelmed by the energy field he was using, and then promptly disintegrate, his bones clattering to the ground. If you keep your attention on D'Sparil and re-acquire him when he teleports away, you'll defeat him within two or three minutes. Finally, don't forget the Wings of Wrath and hidden areas mentioned above if you need them. Be extremely careful if you're using the Phoenix Rod: Disciples often get in the way and it's very easy to end up injured or killed by backsplash. There are high-power items like Tomes of Power and Flame Orbs available, but you'll probably find it more efficient to use the Hellstaff and Dragon Claw in their normal non-powered-up modes, because of their accuracy and fast firing rate. Keep your Quartz Flasks selected so you can quickly activate them. Continually run and strafe, and keep the horde of Disciples in view, and you'll be able to avoid most of their weapons-fire fairly easily. Don't spend too much time on the Disciples, because he'll just summon more. He fires a nasty energy orb, can summon his Disciples, and (contributing the most to the difficulty of the battle) frequently teleports away to the destinations throughout the area. Dismounted, D'Sparil will now be doing battle with you directly. When the Chaos Serpent is defeated, D'Sparil will be momentarily subdued but will quickly come around. ![]() It'll take about as much firepower to destroy as a Maulotaur but isn't much trouble. At first he'll be mounted on a Chaos Serpent: a big green lizard-like creature that shoots fireballs. It's time for battle! Fighting D'Sparil will occur in two phases. There's also a Ring of Invincibility in one room. One goes to the structure where you first came out here the other back to the room where you began the level. Both of these are hidden doors to small rooms, each with a teleporter. If you do, go to the ends of the deck on both sides of the building and look for the blue and yellow tapestries. You can use these, either right away or later, to fly up to the deck. ![]() Look around the right-hand side of the building and you'll find Wings of Wrath in the corner by the outer wall. ![]() At the far side of the area there's a building surrounded by a deck out of reach. These are teleporter destinations that D'Sparil will be using later. In addition to a bunch of ammo, you'll see square pedestals that are dark on top. Before joining battle, take a run around the area. Collect the items up here, then jump down and collect the Quartz Flasks in the pool surrounding the structure. You'll be in a huge outdoor area, on top of a structure in the shape of the trident symbol that you've seen throughout the game. (Tip: whenever you teleport back to the main room, yuo'll be facing the next teleporter you need to take.) When you're ready, enter the fourth teleporter. This teleporter is the one next to the secret door if you want to fill up on ammo in the rooms you went through, it's the other teleporters you use. Enter this one, and you'll be back in the main room, and the last teleporter, which leads out to the main arena, will be uncovered. These open two doors in series leading to an adjacent room with a teleporter. Step into this one, and hit the two switches in the room you get sent to. ![]() You'll be in the main room again, and a third teleporter will be uncovered. Step into this teleporter and clear out this room like you did the last one, and enter the teleporter in here. You'll be back in the main room, except now the pit has filled up, and a second teleporter has been uncovered. Step into the teleporter, clear out the enemies in the room to go to, and step into the teleporter in here. This is a hidden door to a room with several items. Before continuing, there's a secret area nearby: follow the wall until you find a section that's not flowing to the left and has a grating at the bottom. In the four corners of the room are teleporters, three of which will be covered up. Jump down into the pit and collect the items, one of which is the Wings of Wrath, then use the Wings to fly up and out. You begin in a large square water-covered room, on a platform surrounded by a watery pit. ![]()
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